Friday, December 30, 2011

Professor Layton and the Eternal Diva


              Professor Layton and the Eternal Diva also known as Professor Layton: The First Movie, is a 2009 Japanese animated mystery film directed by Masakazu Hashimoto. The film is a continuation of the Professor Layton series. The film takes place directly after the events of Professor Layton and the Last Specter, as a flashback story three years before the events of Professor Layton and the Diabolical Box.
              According to Level-5, the film stays true to the games, with music, puzzles, and characters. The film was released in Singapore on March 18, 2010, showing in Japanese with English and Chinese subtitles, and an English language version was released by Manga Entertainment in the United Kingdom on October 18, 2010. The film was released in the United States on November 8, 2011.
Plot
File:Professor Layton and the Eternal Diva Poster.jpg
             In the present day, archaeologist and puzzle master Professor Layton and his young apprentice Luke Triton solve the mystery of the theft of Big Ben, deducing the culprit to be Layton's perennial adversary, Don Paolo. Following this resolution, the pair return to Layton's office, where they listen to "The Eternal Diva", a record by an old student of the professor's named Janice Quatlane, prompting them to recall one of their earliest adventures together from three years ago...
             Layton is invited by Janice to attend an opera in which she is performing, centered around the legendary lost land of Ambrosia and the secret of eternal life it claims to hold, which it is claimed will be rediscovered when its queen returns. Janice believes recent strange occurrences are somehow connected to the opera: in addition to girls disappearing from London, the opera's composer Oswald Whistler has recently adopted a young girl who has claimed to be Whistler's deceased daughter, and Janice's friend, Melina, restored to life. Layton and Luke attend the opera at the Crown Petone opera house, built on theWhite Cliffs of Dover, and witness Whistler play the entire piece on an elaborate one-man orchestra machine known as the Detragon. Once the opera is complete, however, a mystery man (speaking through a marionette), informs the audience that they are to play a game, the winner of which will receive the secret of eternal life.
            The Crown Petone is revealed to be a ship, which breaks off from the cliffs and sets sail to isolate the "game", after which the mystery man unveils a series of timed puzzles intended to progressively eliminate the players until one winner remains. The first two puzzles challenge the players to find "the oldest thing they can see", then go where they can "see the largest crown", but Layton's prolific puzzle-solving prowess allows him and a group of eleven others to quickly deduce the answers (the sky and the Crown Petone itself, respectively). To "see the largest crown", the group leaves the ship in two lifeboats, rowing out to a distance from which they can see the whole ship, at which point the lifeboats start moving on their own, taking the successful players to their next destination.
             The next morning, the group finds that the boats have brought them to a mysterious island. Discovering a sculpted stone seal, party member and amateur historian Marco Brock realizes that they have discovered Ambrosia. Evading mentally-controlled wolves as they make their way towards the bizarre castle at the centre of the island, Layton, Luke and Janice become separated from the rest of the group and cobble together a makeshift helicopter that allows them to fly to the castle in short order. There, they solve the fourth and final puzzle that directs them to the final room of the contest, but Layton leaves Luke, Janice and two other contestants (Brock and child prodigy Amelia Ruth) to enter it while he explores the rest of the castle. He's followed by two others, who are quickly claimed by a trap.
              Finding Melina in the castle and witnessing her apparently talking to herself, Layton realizes the truth of what is going on, and races to rejoin the others: Oswald Whistler is behind everything, having conspired with Layton's old foe, maniacal scientist Jean Descole, to abduct girls from London and use the Detragon to "program" them with his dead daughter's memories in order to resurrect her. This is the fate that befell "Melina" — actually named Nina — and it is the fate that Whistler has planned for Amelia... until Layton explains that Janice was also a victim to Whistler's experiments, and that unbeknownst to Whistler, he had succeeded. Janice was "possessed" by Melina's memories, and had invited Layton to stop her father from hurting any more girls, at which point Descole reveals himself to be the true villain of the piece, having always intended to use the Detragon in concert with Melina's voice to combine the melodies hidden in the seal of Ambrosia to raise the island itself. Melina complies, but when Ambrosia does not rise after two attempts (Both involving Descole playing the melody of the stars and Melina singing that of the sea), Descole loses patience and thinking music is not enough, resorts to drastic measures. The Detragon destroys the castle, unveiling and becoming the controls of a gigantic robot of mass destruction called the Detragiganto, which Descole commandeers and begins rampaging across the island in a desperate attempt to uncover Ambrosia by force.
                  During the fracas, Melina tries to stop Descole, who knocks her away, causing her to fall over the side of the robot, leaving her holding on for dear life. Upon seeing this, Luke pleads to save her from falling. While Luke rescues Melina, Layton duels with Descole on top of the Detragiganto, and reveals that Descole had overlooked a third melody hidden in the seal (that of the sun, revealed by turning the seal upside-down). Again, Melina sings as Layton takes the Detragon's controls, and this time, Ambrosia does indeed rise, infuriating Descole even further. He lunges at Layton, believing that the ruins only belong to him, but merely damages the control panel instead, throwing the Detragiganto out of control and causing it to heavily damage itself and him to fall off it and disappear. In the aftermath of the island's rise, Melina's thoughts and memories leave Janice's body (as Melina could not take over someone else's life), and Layton and Luke wonder if Melina could have been a reincarnation of Ambrosia's queen.
                In a post-credits scene, back in the present day, Layton and Luke finish listening to the record, just as Janice arrives at Layton's office.

Fruits Basket


 File:Fruits Basket manga.jpg
Note: Go to http://mangafox.me/ to read it online!!

Main characters

                   When high school student Tohru Honda's mother died in a car accident, Tohru begins living in a tent and supporting herself. That is, until she finds a home in the least likely of places, inhabited by her classmate Yuki Sohma and his cousins Shigure and Kyo. The Sohmas however, live with a curse. Thirteen members of the family are possessed by spirits of the Chinese zodiac and turn into their zodiac animal when hugged by the opposite gender, are weak, or when under stress. When Tohru discovers the Sohmas' secret, she promises not to tell and is allowed to keep living with them. The Sohma's curse, however, is deeper and darker than Tohru realized, but her presence soon becomes a large, positive influence on those possessed by the zodiac. She sets out to break the curse, and on the way, meets and discovers each of the Sohma's vengeful zodiac spirits. Each has a different personality, just like the animals in the Chinese Zodiac. Tohru's existence changes the Sohma clan's lives forever...
                A kind hearted orphaned high school student who, at the start of the story, begins living in a tent. She is then found by Shigure and Yuki, who offer to take her in in exchange for housekeeping. She loves to cook and describes herself as an excellent housekeeper. She also has an after-school job as a janitor to pay her tuition fees to avoid being a burden on her grandfather. She is depicted as polite, optimistic, extremely kind, and selfless; several other characters, including Kyo, Rin, and Hanajima, tell her she needs to look out for her own interests and not shoulder everyone else's burdens. In the original Japanese, Tohru habitually speaks formally but not always correctly, a habit she picked up from her father, Katsuya, after he died when she was three, as a way of replacing him in her mother's eyes. Tohru's mother, Kyoko, raised her alone until she died in a car accident shortly after Tohru entered high school, a few months before the start of the story. 
                  Tohru repeatedly calls Kyoko the most important person in her life and treasures her photograph; when she falls in love with Kyo she feels guilty of being "unfaithful" to her mother's memory.
In the first half of the series, as Tohru learns about the zodiac curse and its effects on those she loves, she becomes distressed, and when she learns that the dangerous Akito is the "god" of the zodiac, she resolves to break the curse. Only later does she admit that she wants to free Kyo most of all. Despite setbacks, she stubbornly persists in her goal and eventually frees Kyo and her friends. In the last chapter, she begins moving with Kyo to another city so he can continue his martial arts training, and in the final pages they are shown as a loving elderly couple with a granddaughter.
     Kyo Sohma
               Kyo is cursed by the cat, an animal not in the Chinese zodiac but which legend says would have been if it had not been tricked by the rat into missing the induction feast. He is depicted as an orange-haired young man who is short-tempered and charismatic, if initially awkward around people; Arisa Uotani once calls him "anger management boy," andYuki Sohma expresses envy of his ability to make friends easily. He is also fiercely competitive, and can be easily manipulated into doing things he does not want to by turning it into a competition—especially against Yuki. As the cat, Kyo hates Yuki, the current rat of the zodiac, who he sees as never having to work hard at anything, and has dedicated his life to defeating him. Shortly before the series beginning, Kyo made a bet with Akito: if he defeats Yuki before graduating high school, he would officially be accepted as part of the zodiac; however, if he does not, Kyo would be confined inside the Sohma estate for the rest of his life. Despite many months of strict training, however, Kyo never lands a decent blow on Yuki. Their rivalry distresses Tohru, who likes them both, but she comes to worry even more when they do not fight. The two eventually tell each other, during an argument, they envy as well as despise each other and come to a truce for Tohru's sake.
                  At the start of the story, Kyo moves into Shigure's house with Yuki and Tohru. When Kyo was young, his mother died in an accident rumored to be suicide over her son's curse, and after his father rejected him, Kyo was taken in by Kazuma Sohma. The two love each other as father and son, but Kazuma insists he continue to live with Shigure because he believes Tohru is helping him open up. Aside from his foster father, however, Kyo runs away from the people who want to help him, because he is ashamed of his true form—a grotesque, foul-smelling, larger version of his zodiac animal—which he turns into when his bone juzu bead bracelet is removed. When Tohru sees his true form, however, she is initially repulsed but follows him to beg him stay with her, which strengthens their bond. However, Kyo also blames himself for the death of Tohru's mother, whom he could have saved at the risk of turning into a cat, and he was shaken by Kyoko's last words, "I'll never forgive you..." As the story progresses, Kyo falls in love with Tohru, but he refuses to subject her to the pain he is convinced he will cause, so when she confesses she loves him, he calls her "delusional." Only when Uotani, Hanajima, and Yuki impress upon him how deeply his rejection hurt Tohru does he get up the courage to accept her, and when he does finally confess to her, his curse lifts—along with the rest of the zodiac. In the last chapter, he and Tohru begin moving out of Shigure's house to another city, where he will study at another dojo in preparation for inheriting Kazuma's, and in the final pages they are shown as a loving couple with a granddaughter.
Yuki Sohma
                 Yuki is the rat of the Chinese zodiac. Yuki is depicted as an attractive, reserved, and accomplished young man with many admirers, but who finds being friendly difficult. When Yuki was young,Akito Sohma kept him isolated and convinced him no one liked him; because of this, Yuki has low self-esteem and feels isolated. He is known as "Prince Yuki" and "Prince Charming" at school, where he has a fan club headed by Motoko Minagawa that tries to "protect" him from other admirers, with the result that Yuki is further isolated, and he is pressured by his popularity to become president of the student council despite his misgivings. Yuki, however, wishes that he could be with people as friends, rather than be admired from afar, and envies both Kyo Sohma's and Kakeru Manabe's easy ways with others. He is touched when, faced with the prospect of having her memory of the Sohma family secret erased, Tohru Honda asks that he remain her friend, which no one had asked him before. With Tohru's help Yuki is gradually able to "open the lid" on his feelings, and the summer after she begins living in Shigure's house, Yuki admits to himself that he loves her.
               When Yuki was around six or seven years old, he ran away from Akito and was the one who returned Tohru to her mother when she was lost. For that, Yuki has always had fond feelings for Tohru for actually "needing" him. However, he later admits to Manabe that he was looking for a mother-figure and found her in Tohru. As the rat, Yuki despises the current cat, Kyo, despite envying him, and is contemptuous of his attempts to defeat him. Even when he recognizes the true nature of his feelings for Tohru, Yuki is uncomfortable when he recognizes her and Kyo's growing feelings for each other. Yuki becomes attracted to Machi Kuragi, a student council secretary who also had a traumatic childhood, and falls in love with her. When he knows that Kyo will be confessing to Tohru that he loves her, Yuki meets with Machi, and is with her when his curse lifts, whereupon the first thing he does is embrace her. In the last chapter, he gives Machi a key to his new apartment, where he will be living as he attends university.

Character names
               Natsuki Takaya named most of the twelve Sohmas cursed by zodiac animals after an archaic names of month in the former Japanese lunisolar calendar that corresponds to their zodiac animal. The exceptions are Kureno and Momiji, whose names were swapped by mistake; Kyo, who as the cat is not part of the official zodiac; and Yuki.

Manga
              The 136 chapters of Fruits Basket were originally serialized in Japan by Hakusensha in Hana to Yume from January 1999 to November 2006. These were collected in 23 tankōbon volumes, with the final volume published in Japan on March 19, 2007.
              The series is licensed in English in North America and the United Kingdom by Tokyopop and in Singapore by Chuang Yi. The Singapore edition is licensed to be imported to Australia and New Zealand by Madman Entertainment. All 23 English-language volumes have been released in North America and Singapore. In addition, Tokyopop released a box set containing the first four volumes in October 2007, and started re-releasing earlier volumes in "Ultimate Editions" combining two sequential volumes in a single larger hard-cover volume with new cover art. The first Ultimate Edition release met with mixed reviews, however, because they exactly reproduce the first two volumes without correcting changed page numbers or prior errors. As of June 2008, six Ultimate Editions have been released, covering the first twelve volumes of the series.
Chuang Yi also publishes in Singapore a Simplified Chinese edition as well as English.

Critical reception

            Critics have praised the overall story in Fruits Basket as being intellectual, with even the relatively light-hearted first volume giving hints at something darker in the background that makes the reader "question everything that happens." Some felt the series was getting close to overloading readers with angst in later volumes, and questioned the credulity of the sheer number of bad parents in the series. As one reviewer noted: "in the world of Fruits Basket, good parents are as common as penguins in the Sahara—every single one is either neglectful, smothering, unfeeling, abusive, misguided, or dead." Takaya manages to balance the series' comedic elements with the more dramatic and heartbreaking moments, making it a captivating and engaging story.
                "As this title progresses the fact that this title was one of the more popular series in Japan becomes clear. The characters get a lot of love. You get to experience them when things are good, as well as when they are struggling. The pacing is perfect. There is a good mix of comedy, fun filler, drama and action (something for everyone). In addition Fruits Basket is easy to relate to. With all the different personalities and the different signs of the zodiac, there is always someone to associate with. There are few titles that can do all that well, Fruits Basket puts all of these aspects together and makes a tasty treat..."

                "The real strength of Natsuki Takaya's artwork isn't that that it looks good—though it definitely does, from its beautiful characters to the intricately rendered textures of their clothing—but how well it communicates mood and emotions. Not content to rely on facial expressions, though she does them well, Takaya is particularly apt at using shading and shadows to indicate character's mental states... The details of character's emotions—the disparity between Tohru's private emotions and her public front, the punishing intensity of Kyo's feelings for Tohru—are not only discernable but tangible, all without a word being spoken."

                "The entire series of Fruits Basket proves to be a true emotional roller coaster, hiding truly deep and heartfelt drama behind a candy coating of fun and humor. Deep down, it explores many aspects of emotion as the various characters search for their place in the world, gaining strength from each other."

Steam Boy

              Steamboy is a 2004 Japanese animated steampunk film, produced by Sunrise, and directed and co-written by Katsuhiro Otomo, his second major anime release, following Akira. The film was released in Japan on July 17, 2004. Steamboy is the most expensive full length Japanese animated movie made to date. Additionally, the film was in production for ten years and utilized more than 180,000 drawings and 440 CG cuts.

Plot

               In 1863, where an alternate nineteenth century Europe has made tremendous strides in steampunk-themed technologies, scientist Lloyd Steam and his son Edward have succeeded, after a lengthy expedition, in discovering a pure mineral water. They believe the water can be harnessed as an ultimate power source for steam engines (the main industrial engine of the time). An experiment in Russian Alaska goes terribly wrong, with Edward being engulfed in freezing gases, but results in the creation of a strange ball-like apparatus.
                In 1866, back in England, Edward's son, Ray Steam, is an avid young inventor who works at a textile mill in Manchester as a maintenance boy, often working on a personal steam-powered monowheel at home. While he usually lives alone with his mother, his friend Emma and her brother Thomas have recently been sent over to stay until their mother returns from a business trip. Ray's life is suddenly disrupted by the arrival of a package from his grandfather Lloyd; the metallic ball seen earlier, along with its schematics and a letter instructing him to guard it. Then, Alfred and Jason, two members from a company called "The O'Hara Foundation" arrive and attempt to steal the ball, but Lloyd appears just in time to distract them, allowing Ray to escape with the package. With Emma's help, he manages to activate his monowheel as more agents, operating a large steam automotive, give chase, succeeding in thwarting it on a railway line by putting it in the way of an incoming train. By coincidence, Robert Stephenson, who was the intended recipient of the Steam Ball, was on his way to Manchester to meet with the elder Dr. Steam, and happens to be on the train. However, as the train approaches the station, a zeppelin carrying Alfred descends over their compartment and kidnaps Ray, taking the ball with them.
               Arriving in London, sometime prior to the 1866 Great Exhibition, during a small dining session Ray meets Scarlett O'Hara, the spoiled granddaughter of the Foundation's head chairman; Archibald Simon, an administrator of the company; and finally his father Edward, who has been partially mechanized for his severe injuries from the Alaskan experiment. He promptly takes Ray (and an insistent Scarlett) on a tour of the "Steam Castle"; an elaborate facility run by an army of engineers, and entirely powered by the compressed gas in three "Steam Balls", one of which was the one sent to Ray. He is enamored both by the castle, and his father's vision of using it to enlighten mankind. Ray is then quickly recruited to help complete the castle, and begins developing a love/hate friendship with Scarlett, who has become attracted to him.
                Ray later encounters Lloyd again, who has escaped from his cell in the castle and is attempting to sabotage it from within, knowing that Eddie's intentions for it were evil. Upon discovering an arsenal of war machines in its underbelly, Ray struggles with the moral dichotomy of being a scientist; of how to contribute to the world without giving into vanity, conveying his conflict towards his father, and the one brewing between Eddie and Lloyd. The two eventually reach the core section of the castle, and manage to pry away one of the steam balls before security surrounds them. Lloyd is shot by Alfred and recaptured, while Ray makes another elaborate escape with the ball. The next morning, the exhibition is underway, and Ray has reunited with Robert Stephenson, giving him the ball and the knowledge he acquired in captivity. An assault on the castle is then met with a demonstration by the Foundation of its new steam-powered weapons, which turn the exhibition into a war zone. Ray becomes aware of his folly when Stephenson uses the ball to enhance his own company's battle tanks (which resemble the real-life Hornsby Chain Tractor of 1905), leading him to realize that he had no better intentions than the Foundation's.
                 Eddie, eager to show the world the castle, enters the observation/control room and orders the engineers to "launch" it, causing the structure to rise and shed its decorative outer shell, revealing a monstrous floating fortress, the steam generated by the structure's gigantic propulsion jets flooding the city and freezing everything in its path. Ray steals the ball again to create a makeshift rocket vehicle, and attempts to gain entry as the British Royal Navy attempts in vain to shoot it down . Scarlett has since become worried about Ray, and has found herself trapped in the castle whilst searching for him. She is in the control room with Eddie as Ray arrives, and Lloyd (having escaped again) confronts Eddie about his actions before shooting him with a stolen gun, and having his body disappear in a cloud of steam.
                With the castle steered off course from the battle, the structure has become unstable and threatens to explode over the city. Lloyd and Ray rush to redirect the castle over the Thames, defeating Alfred who is controlling a pair of gigantic construction claws in the process. At the last minute Eddie, whose metal body repelled the gunshot, appears alive and decides to lend a hand. Ray reinstalls the stolen steam ball, and makes his way to the control room to make a final escape with Scarlett on an emergency jet pack, while Eddie and Lloyd halt the machine over the Thames and leave as well. The castle eventually detonates in a spectacular explosion, sparing the city of most of the destruction.
                The ending montage reveals Ray returning home, and later becoming a global superhero (aka Steamboy) using the jet pack gear from the castle; his grandfather Lloyd introducing Ray to electricity and finally passing away; the Great War is fought with paratroopers and zeppelins; his father Eddie founding a corporate conglomerate; and Scarlett maturing and becoming a famous pilot.

Thursday, December 29, 2011

Mega Man



Mega Man is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series is well-known and comprises well over fifty releases, easily making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately twenty-nine million copies worldwide.The Mega Man games began in 1987 with the first Mega Man game released for the Nintendo Entertainment System. This game and those that followed comprise the original series, which has since been followed by several spin-off series in the same fictional universe.
Artbooks
Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe.
Recently a series of artbooks called the Official Complete Works has been published for individual Mega Man series, showcasing a large collection of artwork and background information. To date, books for the ZeroClassic and X (released together as R20), Star Force, and Battle Network series have been produced. Although these books have for many years been exclusive to Japan, UDON Entertainment Corporation has begun translating the Official Complete Works series for the North American market.

Comics and manga

Mega Man has also been featured in many comics and manga in Japan, although few have been localized in North America.
The most well-known series is produced by Hitoshi Ariga (who went on to provide character designs and artwork for future official Capcom releases, including the Super Famicom game Mega Man and Bass). The series began with Rockman Remix, followed with Rockman Megamix, and is currently being serialized as Rockman Gigamix. The Megamix portion of the series would eventually be brought to North American shores thanks to UDON Entertainment Corporation, also responsible for the localization of the short Mega Man ZX manga by Shin Ogino. In the original Mega Man series, Dr. Light was known as Dr. Right, so many of his robots featured in Ariga's comic have "R"s in their designs. UDON did not alter this detail in the English version of Mega Man Megamix.
In addition, Viz Media localized the 13-volume Rockman EXE manga by Ryo Takamisaki under the name MegaMan NT Warrior. Takamisaki would later serialize a short adaptation of Mega Man Star Force 3 that was never published outside of Japan.
Some other manga series that have not been localized outside of Japan include a 12-volume Rockman X adaptation by Yoshihiro Iwamoto, over 15 Classic and X adaptations by Shigeto Ikehara, a light-hearted adaptation of Rockman Zero by Hideto Kajima, a slapstick adaptation of Shooting Star Rockman by Masaya Itagaki, another Battle Network adaptation by Keijima Jun and Asada Miho called Rockman EXE Battle Story, and a short series of slapstick Battle Network and Star Force-themed adaptations by Kawano Takumi.
An homage to Megaman exists, which was created for Retrojunk.com in the form of a 27 page comic created by artist Pat Henzy titled "Megaman Fan for Life." Megaman fan for life
Dreamwave Productions and Magnum Press made its own comic books based on the Mega Man Classic game series. The Magnum Press series was sold in Brazil and had a sudden end to production. The Dreamwave Mega Man series lasted only four issues and also ended abruptly, with plot-threads from the first three issues being dropped completely in the final issue and the inclusion of a short story promising a Mega Man X follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including Maximo,DarkStalkers and Rival Schools. A new Mega Man comic series produced by Archie Comics was announced at New York Comic Con 2010.